Three layers of platforms, a dam holding back 40,000 cubic metres of water, and a colony of beavers that still expects dinner on time. Timberborn puts engineering ahead of decoration.
Beavers, dams, and vertical lodges in the box
- Colony simulator — manage beavers, their jobs, and their needs across wet and dry seasons.
- Water systems — build dams, levies, and canals to control river flow and store water.
- Vertical construction — stack lodges, platforms, and bridges to build upward instead of outward.
- Map editor — create custom maps and share them with other players.
- Twelve interface languages — including English, German, French, Japanese, and Polish.
Built for patient planning
Mechanistry's debut title treats water as a resource you shape, not a backdrop. Colonies survive by redirecting rivers, storing reserves, and planning for droughts. The 1.1 release added new maps and statistics features, giving long-term players more room to experiment. It runs natively on both Intel and Apple Silicon Macs.
Build the lumberjack post before the first house
Early hours punish hesitation. Drop a lumberjack post before you place houses. Beavers need logs flowing inside the first cycle, or you build yourself into a shortage. Keep the first dam small — four tiles wide, one high. You can expand it later when the riverbed widens.
- Prioritize science. An inventor's hut staffed by day five unlocks stairs and platforms. Without them, you waste green space that could hold water pumps.
- Watch the water gauge. The drought timer is an estimate, not a promise. A season can end three days early or drag on an extra week.
- Separate berries from builders. Gathering flags near the waterline survive the dry season. Farmland planted on high ground bakes dead unless you build irrigation channels.
- Pause construction. Right-click any site to suspend it. Handy when a project steals planks destined for the dam you actually need.
Split-screen colony with Stage Manager support
Timberborn sits between a spreadsheet and a sandbox. It pairs naturally with macOS window tiling — keep the colony on the left, your own notes or a map screenshot on the right. The game respects Stage Manager without fighting it. Mission Control handles fullscreen switching cleanly, though the cursor can catch on the dock if you run windowed.
Export your custom maps to ~/Documents/Timberborn/Maps. The folder stays outside iCloud by default, which keeps sync from interfering with workshop uploads. If you play across a desktop Mac and a MacBook, move the folder into iCloud Drive manually; the game reads symlinks without complaint.
People searching for a timberborn mac download often run it alongside Frostpunk or Banished, but Timberborn's water physics make it the one you alt-tab to when you want to tinker rather than survive a narrative. It also complements lightweight Mac utilities — quit your browsers, free up RAM, and let the colony simulation take the foreground.
Overlay production and consumption on one graph
Version 1.1 brought statistics panels that actually help. The production graph now overlays consumption, so you spot a plank bottleneck before the warehouse empties. District overlays show walking distances in real time, which makes splitting a settlement less of a guessing game. The new maps favour vertical play — cliffs and plateaus push you toward stacked lodges earlier than the original river plain ever did.
Night work, introduced in an earlier update, changed daily rhythms more than most players admit. Buildings lit with power operate around the clock, but unlit districts still idle. That gap forces a choice: spread power lines everywhere or accept half the output. The recent 1.1.2 build keeps that tension intact while cleaning up pathfinding around multi-level bridges — beavers now cross three-storey spans without looping back downstairs for a drink mid-commute.
- Mac with Apple Silicon or Intel 64-bit processor
Questions I get before install
What kind of game is Timberborn?
It is a beaver colony-building simulator that combines wood-based construction with water management and engineering systems.
Does Timberborn include a map editor?
Yes, the game includes a custom-map editor and supports community sharing of maps.
Which languages does Timberborn support on Mac?
The interface is available in twelve languages, including English, Russian, German, Spanish, Italian, Chinese, Korean, Polish, Portuguese, Ukrainian, French, and Japanese.
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