You take a contract to escort a shipment across the wastelands, balancing supplies, crew morale, and the threat of raiders on a crumbling road.
Core game — Dark fantasy strategy RPG developed by Lost Pilgrims Studio, released October 2021.
Perspective — 2D role-playing with a heavy narrative focus.
Combat — Turn-based battles where positioning and companion abilities matter.
Overland travel — Manage a caravan: trade goods, ration food, scout ahead, and keep your followers loyal.
Choices — Decisions during events and quests branch the story and lock or open new routes.
Language — English is required; the writing, lore, and dialogue are central to the experience.
Spacebar Pauses Travel Before the Fork
A few shortcuts and habits make the caravan screen less of a chore.
- Spacebar during travel — pause without opening the menu. Useful when a companion warning appears right as you reach a fork.
- Right-click a companion portrait — opens their full sheet instead of cycling through the party panel. Faster when you need to check injuries mid-route.
- Hold Shift when selling — moves a whole stack from cargo to the trade window. Saves clicks in busy markets.
- Esc closes nested screens — from the journal back to the map, from the map to the caravan view. One key, no hunting for the close button.
- Number keys — 1 through 6 select companions during battle. Less mouse drag, sharper turns.
Combat also responds to F for fast-forward once animations are familiar. It trims long multi-enemy rounds without skipping new dialogue.
A full contract run, start to finish
Take a three-stop trade run as a working example.
- Read the contract twice. Check distance, deadline, and cargo type. Perishable goods shorten your margin for detours.
- Recount supplies. Food, water, and beast feed against days on the road. Add one extra day for sandstorms or blocked passes.
- Set a route with two rest points. Mark them on the map before leaving. Avoid night travel through raider territory.
- Assign scouting. Put your highest-perception companion on watch. Early warnings let you avoid fights you cannot afford.
- Travel in short legs. Stop at each rest marker, check morale, patch injuries, and adjust rations if speed matters more than mood.
- Sell at the first stop only if prices are strong. Otherwise hold cargo for the second market. Carry trade goods that move in both directions.
- Finish the run and record the margin. Note which goods earned the most profit per weight. That note pays off on the next circuit.
Vagrus rewards repeat runs. The map stays the same, but prices, events, and raider patrols shift enough that each circuit asks for small adjustments.
- Apple Silicon or Intel 64-bit Mac
Questions I get before install
What kind of game is Vagrus - The Riven Realms?
It is a turn-based strategy RPG with a dark fantasy setting, combining narrative exploration, caravan management, and tactical combat.
Is English required to follow the story?
Yes. The interface and all story content are written in English, and understanding the text is essential to navigate quests and consequences.
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